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Kane's Wrath Reloaded review by deener123

great mod i want to review each faction GDI, the faction mostly consists of normal unit and not mods. they have some upgrades that are over powered but that makes a challange inprovements: unit upgrade that makes zone trooper as a unit leader simmlar to the black hand one Steel talons: great tank faction i cant complain about andthing of them over powered but thats alright because of their main units are tanks improvements:the long ranged defence would help alot. zocom: alright faction abit harder to play. improvements:NEED RAIL GUN UPGRADES there whole zone thing makes them what they are EA was stupid not to put them in NOD:good faction just the avrage units plus some extras improvemnts:needs more modded units like avenger and the salamander. and an offencive upgrade. Black hand: really really good faction, i love how you have turned them from a flame type faction to a full on unit over whelm team. improvments: long range defence,kane and unit (infantry) offence upgrade. marked of kane: by far my fav faction they are so awsome EA called them a cyborg faction just because they had to crappy cyborg units but you turn them into ass kickers if you know how to use them :) improvments: cant really say maybey for all nod teams the tiburim fields scrin: the normal faction not much to them inprovements: tiburm fields and maybey turn them into an invasion alien team instead of buf themed creatures reaper 17: harder to use focuses on overwhelm attacks improvemnts: shelids and terra form tower (applies to all scrin faction make it build more than three times) travler 59: great air faction improments make those human dudes auto control people. GAF great faction inporvment offence upgrade. ideas make a forgotten faction i saw the unused buildings in WB make a forgotten faction and make them build garrsion civilin buildings and make them have building like in Tiburuim alliences or etc or evan make a faction like in command and conquer 4 and mcv only LOVE THE MOD!!!!great mod i want to review each faction GDI, the faction mostly consists of normal unit and not mods. they have some upgrades that are over powered but that makes a challange inprovements: unit upgrade that makes zone trooper as a unit leader simmlar to the black hand one Steel talons: great tank faction i cant complain about andthing of them over powered but thats alright because of their main units are tanks improvements:the long ranged defence would help alot. zocom: alright faction abit harder to play. improvements:NEED RAIL GUN UPGRADES there whole zone thing makes them what they are EA was stupid not to put them in NOD:good faction just the avrage units plus some extras improvemnts:needs more modded units like avenger and the salamander. and an offencive upgrade. Black hand: really really good faction, i love how you have turned them from a flame type faction to a full on unit over whelm team. improvments: long range defence,kane and unit (infantry) offence upgrade. marked of kane: by far my fav faction they are so awsome EA called them a cyborg faction just because they had to crappy cyborg units but you turn them into ass kickers if you know how to use them :) improvments: cant really say maybey for all nod teams the tiburim fields scrin: the normal faction not much to them inprovements: tiburm fields and maybey turn them into an invasion alien team instead of buf themed creatures reaper 17: harder to use focuses on overwhelm attacks improvemnts: shelids and terra form tower (applies to all scrin faction make it build more than three times) travler 59: great air faction improments make those human dudes auto control people. GAF great faction inporvment offence upgrade. ideas make a forgotten faction i saw the unused buildings in WB make a forgotten faction and make them build garrsion civilin buildings and make them have building like in Tiburuim alliences or etc or evan make a faction like in command and conquer 4 and mcv only LOVE THE MOD!!!!

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